If you click on the weapon(or any other gear item) inside the gear tab. Was all my money and manuals upgrading that common gun I've been usuing all wasted? On top of having a higher max level the rarer version of the gear(eg uncommon over common) will also have a better base stat(eg a level 20 rare will have better stats then a level 20 common) it can also have better passive abilities(eg better dodge chance) and sometimes additional ones.Īn enemy dropped a rare weapon Sweet. ![]() Common items max out at level 20, Uncommon at level 30, Rare at level 40 and Epic at level 50. The number of coins and manuals it takes to level up a gear item increases as it levels. You level them up by spending coins and manuals. There are 4 rarity types: Common, Uncommon, Rare, Epic. Buy premium currency crates in the store with the premium currency you obtained for free while playing the game.You will be rewarded with a weekly dash crate which could have gear in it. Completing your daily dash objectives every day.After you complete a world the wheel spin you get has an ordinary crate as one of the slots so it has a chance to drop.Enemies will drop gear after killing them sometimes(although it's extremely rare).You can get one free ordinary crate that will drop a common or uncommon gear item per day.Want free gear? Here are the ways you can obtain free gear: How do I obtain gear? You can buy crates and other loot packages in the store. Check the movies to see something really interesting and make sure to return in the next few days for our continued updates on Tomb Raider: Angel of Darkness.Lara has 7 inventory slots: Weapon, Two ammo slots(note: The two ammo slots are interchangeable, however there are more ammo types than slots so you won't get full coverage), bracelet, Ultimate attack, Backpack, Necklace). Pair of Scorpion-X Pistols Fully automatic machine pistol 9 mm 30 shot clip. ![]() Desert Ranger Advanced 50 caliber semi automatic medium range. Renders target instability and unconsciousness. K2 Impactor Fires 50,000-volt twin electric probes. Viper SMG Automatic and semi-automatic fire. Mag Vega 9mm, 30 Round clip three modes - single action, semi automatic and fully automatic long-range weapon. V-Packer Pump-action 12-bore shotgun Close quarters 6-shot Slow reload Short or medium range effectiveness depending on whether using standard shot or spreadshot ammo. Vector-R35s 45 caliber semi-automatic 9 rounds low velocity short range. Here's the breakdown: M-V9 Basic design: 9mm semi-automatic: 12 shot clip long range Optional silencer and laser sight. Hand guns, shot guns, automatics, semi-automatics, dart guns, and even an electrical shocker play a part in Lara's new arsenal. There are 10 weapons in all, and they comprise a relatively standard set of weapons with which Tomb Raider fans should be familiar. Lara's new combat moves, stealth attacks, and her new arsenal all play a healthy role in the new offensive. Naturally, the includes a near infinite amount of adventuring, but more cutscenes and story-telling than ever, and more close encounters with enemies than before - with the chance to combat them in more ways than ever before. Tomb Raider: Angel of Darkness takes place in Paris, France and Prague, Czech Republic, and it tells the story of how Lara is framed in killing her old friend, and how she must remove the underpinnings of the conspiracy, find the secret goods her one-time friend was actually looking for, and restore her reputation in the process. Though it's true girls with guns are always quite exciting. A nice way to start the game, because it provides players with a quick, seamless in-game tutorial about the new moves, and it also provides players with the chance to build up Lara's new skills before she gets fancy-schmancy with guns, guns and more guns. Mysterious enemy dogs have quickly snagged her girly backpack/purse and she's left with nothing but her wits. She's stripped of all her supplies - weapons, ammo, you name it. What's interesting about the way Core Design has incorporated weapons into Angel of Darkness is that Lara is bereft of all weapons in the beginning. Although it's true the Tomb Raider series has been an adventure game first and foremost, this year's model folds into the mix a more robust combat and tactical system of attacking enemies, while also ushering in a healthy new arsenal of weapons. With dozens of levels, a new additionall character to play with (Kurtis), new moves - stealth and combat - and a cinematic look at and feel that's more sophisticated than any previous Tomb Raider title, fans of this series should finally have something to be concretely happy about. For now, we're just relieved to be able to play some of the game.
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